MAP_NAME=The Path Through Darkness
WIDTH=1920
HEIGHT=1080
MAXIMUM_SIZE=true
DRAW_POINTS=true
DRAW_PROVINCE_ID=false
PROVINCES_PER_FILE=500


CUT_FROM_PROVINCE_MODE=false

CONVERT_AOH2_MAP_PROVINCES_DATA_TO_AOH3=false



########################################################

## To convert a map from AoH2 to the AoH3, put the provinces points file from old mapEditor and name it "convertMapData.txt" in the same folder as mapEditor_2.jar.
## Change value to true: CONVERT_AOH2_MAP_PROVINCES_DATA_TO_AOH3=true and CUT_FROM_PROVINCE_MODE=false
## Open mapEditor_2.jar and click ENTER to save data.

## To export provinces from AoH2 to file Open the AoH2 game. Go to Editor -> Map Editor- > Map -> Edit Connections And Provinces -> and click 'Q'. File will be created in map folder.

SPACE = Enable/Disable draw provinces
O = Enable/Disable draw provinces points
C = Enable/Disable draw cities
V = Enable/Disable draw cities names
Z = Enable/Disable background
X = Enable/Disable backgroundMapEditor
L = Rebuild provinces colors
Y = Follow the path of the province
P = Draw province ID
J = Delete a province
N = Add point to province
M = Move point

You can remove a province and add another one in its place by clicking "J".
Do not close the editor until all deleted provinces have been added!

########################################################

### CUT_FROM_PROVINCE_MODE=true
### New option for map editor
### Creates a second province map that will crop the province pixels from the main map



## Map -> Config.json

#### CODE

{
	Name: "MapName",
	Author: "AuthorName",
	
	NumOfProvinces: 1,
	DefaultMapScale: 4,
	WorldMap: true,
	
	BackgroundSize_X: 3,
	BackgroundSize_Y: 2,
	
	BackgroundZoomOut_Enable: true,
	BackgroundZoomOut_Size_X: 3,
	BackgroundZoomOut_Size_Y: 2,
	BackgroundZoomOut_Scale: 0.13,
	
	BackgroundZoomOut_AnimationDuration: 600,
	
	BackgroundColor: [13, 31, 49],
	BackgroundColor_ZoomIn: [5, 22, 40],
	BackgroundColor_ZoomOut: [11, 24, 33],
	
	WastelandColor: [200, 165, 130],
	
	DefaultScenario: "1440",
	Wiki: "Earth",
}

#### CODE END



## The width of every single image should be the same!
## The height of every single image should be the same!

## Example
	BackgroundSize_X: 3,
	BackgroundSize_Y: 2,
	
How many horizontal images and how many vertical images the map background is divided into.

In this example we have 3 horizontal images and two vertical images.

The naming of images:

It will be always: Y_X.png

0_0.png
0_1.png
0_2.png

Next line of images:

1_0.png
1_1.png
1_2.png

## Example 2
	BackgroundSize_X: 2,
	BackgroundSize_Y: 2,
	
It will be always: Y_X.png

0_0.png
0_1.png

Next line of images:

1_0.png
1_1.png


## Example 3
	BackgroundSize_X: 4,
	BackgroundSize_Y: 3,
	
It will be always: Y_X.png

0_0.png
0_1.png
0_2.png
0_3.png

Next line of images:

1_0.png
1_1.png
1_2.png
1_3.png

Next line of images:

2_0.png
2_1.png
2_2.png
2_3.png



#######################################
##
## How to add city
##
#######################################

MapEditor_2_Cities.jar should be in the same folders as MapEditor_2.jar

# Step 1:
Just copy any text.
Ctrl + C

# Step 2:
Click on the map in MapEditor_2_Cities to set the location of the city.

# Step 3:
Enter!

##########################
##
## This feature pre-generates data to reduce loading times
##
## After adding new cities, you need to generate to which province each city belongs to in-game.

To do this, go to: map/MAPNAME/cities/build_cities.txt
Open the file and write inside it only:

true

# Next, launch the game, and during the loading process, the game will automatically generate all the necessary data.

Once the data is generated, don't forget to disable the data generation by setting the file map/MAPNAME/cities/build_cities.txt to:

false

##########################

@ All rights reserved Łukasz Jakowski Games