This patch updates WotEC to version Alpha 1.3.5 (Have you heard of all the other elves?). It is not necessary to install any of the previous updates first, as Alpha 1.3.5 contains all the updates of Alpha 1.3 Patch 1, Alpha 1.3.1, Alpha 1.3.2, Alpha 1.3.3 and Alpha 1.3.4.

Extract all contents of "wotec135" into your "wotecalpha" folder, and allow any old files to be overwritten.

This patch contains:
- 4 new scenarios, 3 full-map (Middle Bronze Age, Late Bronze Age and Modern Ethnic Groups), and 1 regional (Mahaarim Rebellion)
- Changes to other scenarios to reflect updated lore
- 22 new civilizations
- 12 new formable civilizations
- 21 new leaders (special features)
- 26 new cities

It also contains everything in Alpha 1.3.4 (Unstable Confusion):
- 2 new scenarios (Raakan Reconquest and Invasion out of Time)
- Minor changes to other scenarios
- 8 new civilizations
- 5 new formable civilizations
- 66 new leaders (special features)
- 53 new cities

It also contains everything in Alpha 1.3.3:
- Quick-action shortcuts (PC only), toggle with Z key
U to build farm
I to build fort
O to build watchtower
P to build port
H to build workshop
J to build library
K to build armory
L to build supply camp
- 2 new scenarios (Reign of Chaos and Neue Elvonin Ordnung)
- Minor changes to other scenarios
- 7 new civilizations
- 2 new formable civilizations

It also contains everything in Alpha 1.3.2:
- 1 new scenario (Sunrise Maedaria)
- 18 new civilizations
- 5 new formable civilizations
- Added missing flags for Alpha 1.3.1 civilizations

It also contains everything in Alpha 1.3.1:
- Third Great War scenario updated to version 1.1a, with a new event branch for Elvonin Reich and Frosthaven event trees
- Minor changes to other scenarios
- 9 new civilizations (+6 ideology variants)
- 1 new formable civilization
- 1 new leader (special feature)
- 1 new wonder
- 13 new cities
- Changes to the AI code, specifically to its plundering behavior
- Other minor code changes

It also contains the changes made in Patch 1:
- Continent fixes, now disabling Maedaria won't turn sea provinces into a wasteland